Publication:
Mental Rotation Ability and Computer Game Experience

Loading...
Thumbnail Image

Date

Institution Authors

Unit of Researcher

Advisor

item.page.editor

Editor

Department

Journal Title

Journal ISSN

Volume Title

Publisher

IGI GLOBAL

DOI

10.4018/ijgbl.2015100102
View PlumX Details

Research Projects

Organizational Units

Journal Issue

Abstract

Computer games, which are currently very popular among students, can affect different cognitive abilities. The purpose of the present study is to examine undergraduate students' experiences and preferences in playing computer games as well as their mental rotation abilities. A total of 163 undergraduate students participated. The results showed a significant difference between students' mental rotation abilities in terms of their experiences and preferences in playing computer games. Moreover, 2D or 3D computer game preference was shown to be dependent on gender. This study also explores the quantity of time spent by undergraduate students playing computer games.

Description

Journal or Series

INTERNATIONAL JOURNAL OF GAME-BASED LEARNING

ISSN

2155-6849

ISBN

Rights

Citation

Collections

Endorsement

Review

Supplemented By

Referenced By

Related Patent

Related Goal

0

Views

0

Downloads