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Design and Effectiveness Augmented Reality of Greenhouse Effect Integration Model Physics Independent Learning

dc.contributor.authorWibowo, Firmanul C.
dc.contributor.authorNasbey, Hadi
dc.contributor.authorAlizkan, Ubed
dc.contributor.authorDarman, Dina R.
dc.contributor.authorCostu, Bayram
dc.contributor.authorAhmad, Nur Jahan
dc.contributor.authorBunyamin, Muhammad A. H.
dc.date.accessioned2026-06-27T15:07:36Z
dc.date.issued2024
dc.description.abstractAugmented Reality (AR) can positively impact learning and provide authentic experiences in the form of simulations by increasing enthusiasm for learning and activities in the classroom. This research aims to develop the design and effectiveness of the Augmented Reality Greenhouse Effect (ARGE) Integration Model Physics Independent Learning (MPIL) and explore the results of the product and their application in physics learning. The ARGE application will be implemented in universities located in the central part of Indonesia ARGE presents a simulation of learning tools to train lecturers and students with the implementation of AR technology, which aims to transfer real learning experiences to understand the concept of the Greenhouse Effect. The research method chosen in the ADDIE method was carried out on 127 students and integrated with MPIL. The number of these students participated in research, where they were divided into three student groups: (i) Semester 3 (N= 42), (ii) Semester 5 (N= 42), and (iii) Semester 7 (N= 43). After 12 weeks of lectures, most students stated a significant positive confirmation of ARGE implantation. These results revealed that the application of ARGE MPIL based on testing the effects of the product by students had excellent practicality in teaching in relevance with a percentage of 92.38%. Then the self-confidence aspect obtained a percentage of 94.29%, and the satisfaction aspect received a percentage of 97.14%. The ARGE design is integrated with MPIL developed to properly simulate the Greenhouse Effect concept. ARGE is effectively categorized as an excellent medium for learning the Greenhouse Effect concept.en
dc.description.sponsorshipMinistry of Education, Culture, Research, and Technology Indonesia [2/E5/DRTPM/IV/2023]
dc.description.urihttps://doi.org/10.47750/pegegog.14.03.13
dc.identifier.doi10.47750/pegegog.14.03.13
dc.identifier.endpage145
dc.identifier.issn2148-239X
dc.identifier.issue3
dc.identifier.startpage134
dc.identifier.urihttps://hdl.handle.net/20.500.14981/68249
dc.identifier.volume14
dc.identifier.wos001200398500003
dc.language.isoeng
dc.publisherPEGEM AKAD YAYINCILIK EGITIM DANISMANLIK HIZMETLERI TIC LTD STI
dc.relation.ispartofPEGEM EGITIM VE OGRETIM DERGISI
dc.subjectAugmented Reality
dc.subjectGreenhouse Effect
dc.subjectIntegration
dc.subjectModel Physics Independent Learning.
dc.subjectCLIMATE-CHANGE
dc.subjectSTUDENTS
dc.subjectACHIEVEMENT
dc.subjectATTITUDES
dc.subjectSYSTEM
dc.subjectSKILLS
dc.subjectEducation & Educational Research
dc.titleDesign and Effectiveness Augmented Reality of Greenhouse Effect Integration Model Physics Independent Learning
dc.typeArticle
dspace.entity.typePublication
local.import.sourceWOS

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