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Comparing active game-playing scores and academic performances of elementary school students

dc.contributor.authorKert, Serhat Bahadir
dc.contributor.authorBuyukimdat, Meryem Koskeroglu
dc.contributor.authorUzun, Ahmet
dc.contributor.authorCayiroglu, Beytullah
dc.date.accessioned2026-06-27T14:10:36Z
dc.date.issued2017
dc.description.abstractIn the educational sciences, many discussions on the use of computer games occur. Most of the scientists believe that traditional computer games are time-consuming software and that game-playing activities negatively affect students' academic performance. In this study, the accuracy of this general opinion was examined by focusing on the real game-playing scores of an elementary school students in Turkey. First, researchers selected a single-player strategy game. Second, the selected game was given to 105 fifth-grade students, who had not played it before, so that they could play it over a 30-minute period. The most successful student of the group finished the 23rd level of the game and collected 8152 points in total. In order to investigate the correlation between strategy game performance and academic performance, researchers derived the students' average exam scores for six different courses (mathematics, physical science, science and technology, visual arts, music, and social sciences) from official documents. At the end of the study, it was found that participants' mathematical or physical science skills were positively correlated with game success; however, a negative relationship was not exists between an individual's computer game success and academic performance.en
dc.description.urihttps://doi.org/10.1080/03004279.2016.1140800
dc.identifier.doi10.1080/03004279.2016.1140800
dc.identifier.eissn1475-7575
dc.identifier.endpage542
dc.identifier.issn0300-4279
dc.identifier.issue5
dc.identifier.startpage532
dc.identifier.urihttps://hdl.handle.net/20.500.14981/57583
dc.identifier.volume45
dc.identifier.wos000418520200002
dc.language.isoeng
dc.publisherROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
dc.relation.ispartofEDUCATION 3-13
dc.subjectComputer games
dc.subjectgames and education
dc.subjectactive game playing
dc.subjectgames for children
dc.subjectgames in education
dc.subjectVIDEO GAMES
dc.subjectMOTIVATION
dc.subjectTIME
dc.subjectEducation & Educational Research
dc.titleComparing active game-playing scores and academic performances of elementary school students
dc.typeArticle
dspace.entity.typePublication
local.import.sourceWOS

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