Yayın:
Association Between Self-Esteem and Cyber Victimization: The Mediating Roles of Digital Game Playing and Cyberbullying

dc.contributor.authorEryilmaz, Ali
dc.contributor.authorHuebner, E. Scott
dc.contributor.authorYildirim-Kurtulus, Hacer
dc.contributor.authorKara, Ahmet
dc.date.accessioned2026-06-27T15:10:36Z
dc.date.issued2025
dc.description.abstractBackgroundToday, the intensive use of technology necessitates more research on cyberbullying and victimization among adolescents.PurposeThe purpose of this study was to evaluate a proposed model of the associations between self-esteem, digital game playing, cyberbullying, and victimization in early adolescents.MethodsA total of 312 early adolescents participated based on the criterion sampling method. The age range of the adolescents was 10-14 years (Mean = 12.63; SD = 0.60). Two-stage structural equation modeling was used to analyze the data. Bootstrapping analysis was used to test mediation effects.ResultsThe findings revealed the serial mediating relations of digital game playing and cyberbullying in the association between early adolescents' self-esteem and cyber victimization.DiscussionThe results emphasize the role of individual differences in adolescents' self-esteem as a significant factor in cyber victimization. This relationship operates through the behavioral pathways of digital game use and cyberbullying.Translation to Health Education PracticeBased on the research findings, health educators can encourage students in this developmental period to establish healthier relationships in the digital world and develop strategies to protect mental health. In this direction, health educators should aim to develop healthy digital gaming habits in students by considering the negative effects of digital game addiction on cyber victimization. For this purpose, educators can organize awareness-raising educational programs against digital game addiction and guide students in determining balanced play timesen
dc.description.urihttps://doi.org/10.1080/19325037.2024.2375646
dc.identifier.doi10.1080/19325037.2024.2375646
dc.identifier.eissn2168-3751
dc.identifier.endpage255
dc.identifier.issn1932-5037
dc.identifier.issue3
dc.identifier.startpage242
dc.identifier.urihttps://hdl.handle.net/20.500.14981/68607
dc.identifier.volume56
dc.identifier.wos001268697200001
dc.language.isoeng
dc.publisherROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
dc.relation.ispartofAMERICAN JOURNAL OF HEALTH EDUCATION
dc.subjectINTERNET ADDICTION
dc.subjectMIDDLE SCHOOL
dc.subjectMENTAL-HEALTH
dc.subjectLIFE-STYLE
dc.subjectADOLESCENTS
dc.subjectDEPRESSION
dc.subjectONLINE
dc.subjectAGGRESSION
dc.subjectBEHAVIORS
dc.subjectANXIETY
dc.subjectPublic, Environmental & Occupational Health
dc.titleAssociation Between Self-Esteem and Cyber Victimization: The Mediating Roles of Digital Game Playing and Cyberbullying
dc.typeArticle
dspace.entity.typePublication
local.import.sourceWOS

Dosyalar

Koleksiyonlar