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Improving 6th Grade Students' Creative Problem Solving Skills Through Plugged and Unplugged Computational Thinking Approaches

dc.contributor.authorAytekin, Aydan
dc.contributor.authorTopcu, Mustafa Sami
dc.date.accessioned2026-06-27T15:10:05Z
dc.date.issued2024
dc.description.abstractIn the digital age in which we live, one of the primary goals of education is to nurture individuals who are capable of thinking creatively, solving problems, and being innovative and productive. Computational thinking is an analytical process that requires defining problems and at the same time solving these problems by proceeding in creative ways. Based on this possible pattern of relationship between computational thinking and creativity, the aim of this study was to determine how two different versions of the computational thinking approach (plugged and unplugged) affect 6th-grade students' creative problem-solving skills (CPSS). Thus, two different teaching modules were designed on the circulatory system with a focus on plugged and unplugged computational thinking. A quasi-experimental design was used. Experiment group 1 utilized the plugged teaching module, experiment group 2 worked with the unplugged teaching module, and the control group in the Turkish middle school science curriculum's inquiry-based science activities. All three groups participated in 16 h of lessons over a 4-week period. We utilized the Creative Problem Solving Skills Inventory (CPSSI) for data collection. The results demonstrated that both the plugged and unplugged teaching modules were more successful at enhancing the CPSS than the inquiry-based science activities. Furthermore the unplugged teaching module was significantly more successful in developing CPSS compared to inquiry-based science activities. Hence, this empirical study demonstrated that both plugged and unplugged computational thinking approaches can enhance CPSS, but also reveals the greater effectiveness of unplugged approaches in fostering middle school students' CPSS.en
dc.description.sponsorshipYimath
dc.description.sponsorshipldimath
dc.description.sponsorshipz Technical University Scientific Research Projects Coordination Office [SDK-2021-4615]
dc.description.sponsorshipScientific and Technological Research Council of Turkiye (TUBIdot
dc.description.sponsorshipTAK)
dc.description.urihttps://doi.org/10.1007/s10956-024-10130-y
dc.identifier.doi10.1007/s10956-024-10130-y
dc.identifier.eissn1573-1839
dc.identifier.endpage891
dc.identifier.issn1059-0145
dc.identifier.issue6
dc.identifier.startpage867
dc.identifier.urihttps://hdl.handle.net/20.500.14981/68495
dc.identifier.volume33
dc.identifier.wos001242173000001
dc.language.isoeng
dc.publisherSPRINGER
dc.relation.ispartofJOURNAL OF SCIENCE EDUCATION AND TECHNOLOGY
dc.rightsopenAccess
dc.subjectComputational thinking
dc.subjectCreativity
dc.subjectPlugged approach
dc.subjectProblem solving
dc.subjectUnplugged approach
dc.subjectROBOTICS
dc.subjectEDUCATION
dc.subjectSYSTEM
dc.subjectGAME
dc.subjectEducation & Educational Research
dc.titleImproving 6th Grade Students' Creative Problem Solving Skills Through Plugged and Unplugged Computational Thinking Approaches
dc.typeArticle
dspace.entity.typePublication
local.import.sourceWOS

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