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The effect of STEAM education with tales on problem solving and creativity skills

dc.contributor.authorErol, Ahmet
dc.contributor.authorErol, Mustafa
dc.contributor.authorBasaran, Mustafa
dc.date.accessioned2026-06-27T14:40:10Z
dc.date.issued2023
dc.description.abstractThe study aims at examining the effects of Engineering Design Process Based STEAM activities applied with tales on the creativity and problem-solving skills of 6-6.5 year-old students. The research was carried out with a pre-test, post-test, and quasi-experimental design with the control group. The research participants consisted of students studying in a public school located in the Gaziosmanpasa District of Istanbul Province. The research was carried out with the participation of 68 students. The research data were obtained through early childhood creativity scale (ECCS) and problem-solving skills scale (PSSS). The data were analyzed by t-test and pearson correlation analysis for dependent and independent samples. According to the results obtained in the research, the Engineering Design Process Based STEAM (EDP-STEAM) activities applied with tales improved the students' creativity and problem-solving skills. The findings point to the positive effects of EDP-based STEAM education conducted with tales on students' problem solving and creativity skills. In this aspect, the study provides recommendations for future research and educators.en
dc.description.urihttps://doi.org/10.1080/1350293x.2022.2081347
dc.identifier.doi10.1080/1350293x.2022.2081347
dc.identifier.eissn1752-1807
dc.identifier.endpage258
dc.identifier.issn1350-293X
dc.identifier.issue2
dc.identifier.startpage243
dc.identifier.urihttps://hdl.handle.net/20.500.14981/63318
dc.identifier.volume31
dc.identifier.wos000825785300001
dc.language.isoeng
dc.publisherROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
dc.relation.ispartofEUROPEAN EARLY CHILDHOOD EDUCATION RESEARCH JOURNAL
dc.subjectEarly childhood
dc.subjectSTEAM education
dc.subjecttales
dc.subjectcreativity
dc.subjectproblem solving
dc.subjectCHILDHOOD
dc.subjectARTS
dc.subjectEducation & Educational Research
dc.titleThe effect of STEAM education with tales on problem solving and creativity skills
dc.typeArticle
dspace.entity.typePublication
local.import.sourceWOS

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