Yayın:
The navigator's paradox: how digital game addiction transforms spatial orientation through serial mediation by sense of direction and spatial anxiety

dc.contributor.authorAkin, Ayca
dc.contributor.authorAlkan, Selcuk
dc.contributor.authorSezgin, Hayriye Seda
dc.contributor.authorGuzeller, Cem Oktay
dc.date.accessioned2026-06-27T15:21:24Z
dc.date.issued2026
dc.description.abstractDigital games are part and parcel of modern life, where millions of people from all walks of life engage in one kind of gaming or another every day. This phenomenon has led to research examining the cognitive/psychological effects of digital game addiction, particularly concerning spatial skills. This study investigated whether digital game addiction is related to spatial orientation skills via the mediating roles of sense of direction and spatial anxiety. The data were collected from a sample of 1,030 undergraduate students through a mixed-methods approach and showed that higher addiction risk related to improved spatial orientation skills was partially mediated by a stronger sense of direction and reduced spatial anxiety. The qualitative analysis revealed diverging patterns: the participants who were at a moderate to high risk of addiction boasted their spatial orientation skills and reported a higher sense of direction, and lesser spatial anxiety, favouring cognitively challenging games such as action and adventure. Conversely, low-risk participants reported lesser spatial orientation skills, a lower sense of direction, and higher spatial anxiety, favouring social-casual games with less cognitively demanding. This research contributes to the understanding of the cognitive impact of digital gaming by providing insights into how gaming habits affect spatial skills.en
dc.description.sponsorshipSelcuk Alkan
dc.description.urihttps://doi.org/10.1080/0144929x.2025.2545315
dc.identifier.doi10.1080/0144929x.2025.2545315
dc.identifier.eissn1362-3001
dc.identifier.endpage1116
dc.identifier.issn0144-929X
dc.identifier.issue6
dc.identifier.startpage1090
dc.identifier.urihttps://hdl.handle.net/20.500.14981/70128
dc.identifier.volume45
dc.identifier.wos001548005700001
dc.language.isoeng
dc.publisherTAYLOR & FRANCIS LTD
dc.relation.ispartofBEHAVIOUR & INFORMATION TECHNOLOGY
dc.subjectDigital game addiction
dc.subjectsense of direction
dc.subjectspatial anxiety
dc.subjectspatial orientation skills
dc.subjectundergraduate students
dc.subjectVIDEO GAMES
dc.subjectGENDER-DIFFERENCES
dc.subjectMENTAL-ROTATION
dc.subjectWORKING-MEMORY
dc.subjectINDIVIDUAL-DIFFERENCES
dc.subjectATTENTIONAL CONTROL
dc.subjectSELF-DETERMINATION
dc.subjectBRAIN PLASTICITY
dc.subjectCOGNITIVE MAPS
dc.subjectABILITY
dc.subjectComputer Science
dc.subjectEngineering
dc.titleThe navigator's paradox: how digital game addiction transforms spatial orientation through serial mediation by sense of direction and spatial anxiety
dc.typeArticle
dspace.entity.typePublication
local.import.sourceWOS

Dosyalar

Koleksiyonlar