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How Debriefing Strategies Can Improve Student Motivation and Self-Efficacy in Game-Based Learning

dc.contributor.authorBilgin, Cigdem Uz
dc.contributor.authorBaek, Youngkyun
dc.contributor.authorPark, Hyungsung
dc.date.accessioned2026-06-27T13:43:06Z
dc.date.issued2015
dc.description.abstractDebriefing is an important step in game-based learning environments. Fanning and Gaba defined debriefing as facilitated or guided reflection in the cycle of experiential learning. In the present study, the effect of different debriefing strategies in terms of two factors, grouping (self vs. team) and timing (in-game vs. postgame), was investigated on the motivation and self-efficacy levels of students. In a 2 x 2 analysis of variance design, 62 sixth-grade students were randomly assigned into two debriefing groups: self-debriefing and team debriefing. About half of members in each group performed either one of the two debriefing: in-game debriefing or postgame debriefing. Students in the self-debriefing as well as in the team-briefing group played the game 3 days a week over 9 weeks. As students finished the task, motivation and self-efficacy scales were administered and semistructured interviews were conducted. Findings indicate that students showed higher motivation and self-efficacy scores in the team debriefing than in the self-debriefing. Moreover, the in-game debriefing group outperformed the postgame debriefing group in terms of self-efficacy and motivation levels. Semistructured interviews supported the quantitative results that students benefited more from collaborative debriefing sessions.en
dc.description.urihttps://doi.org/10.1177/0735633115598496
dc.identifier.doi10.1177/0735633115598496
dc.identifier.eissn1541-4140
dc.identifier.endpage182
dc.identifier.issn0735-6331
dc.identifier.issue2
dc.identifier.startpage155
dc.identifier.urihttps://hdl.handle.net/20.500.14981/54427
dc.identifier.volume53
dc.identifier.wos000365671400001
dc.language.isoeng
dc.publisherSAGE PUBLICATIONS INC
dc.relation.ispartofJOURNAL OF EDUCATIONAL COMPUTING RESEARCH
dc.subjectgame-based learning
dc.subjectdebriefing
dc.subjectstudent motivation
dc.subjectself-efficacy
dc.subjectcollaborative learning environments
dc.subjectSIMULATION
dc.subjectPERFORMANCE
dc.subjectMANAGEMENT
dc.subjectEDUCATION
dc.subjectEducation & Educational Research
dc.titleHow Debriefing Strategies Can Improve Student Motivation and Self-Efficacy in Game-Based Learning
dc.typeArticle
dspace.entity.typePublication
local.import.sourceWOS

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