Yayın:
Effects of Cognitive Load and Game Involvement on Affective Responses in Branded Entertainment

dc.contributor.authorGungor, Aysegul Sagkaya
dc.contributor.authorCadirci, Tugce Ozansoy
dc.date.accessioned2026-06-27T14:28:35Z
dc.date.issued2019
dc.description.abstractThe purpose of this study is to investigate the effects of cognitive load and game involvement on consumers' affective responses while comparing single and multi-brand settings in advergames. An experiment was conducted to study the differences between single and multi-brand settings at different levels of cognitive load, with the interaction of game involvement. Results showed that although there was no significant attitude difference towards single and multi-brand settings in advergames, the players' attitude towards the main brand is more positive in a single brand setting. Second, different levels of cognitive load affect attitude towards the main brand both in single and multi-brand settings, but the attitude change is observed only in single brand setting at high cognitive load. The results of the third analysis yielded that game involvement along with high cognitive load affects all attitudes positively.en
dc.description.urihttps://doi.org/10.4018/ijgcms.2019100103
dc.identifier.doi10.4018/ijgcms.2019100103
dc.identifier.eissn1942-3896
dc.identifier.endpage58
dc.identifier.issn1942-3888
dc.identifier.issue4
dc.identifier.startpage42
dc.identifier.urihttps://hdl.handle.net/20.500.14981/61041
dc.identifier.volume11
dc.identifier.wos000522626000003
dc.language.isoeng
dc.publisherIGI GLOBAL
dc.relation.ispartofINTERNATIONAL JOURNAL OF GAMING AND COMPUTER-MEDIATED SIMULATIONS
dc.subjectAdvergames
dc.subjectAffective Responses
dc.subjectAttitudes
dc.subjectBranded Entertainment
dc.subjectCognitive Load
dc.subjectGame Involvement
dc.subjectMulti-brand Settings
dc.subjectSingle-Brand Settings
dc.subjectLIMITED-CAPACITY MODEL
dc.subjectADVERTISING ENGAGEMENT
dc.subjectPRODUCT PLACEMENT
dc.subjectPERSUASION KNOWLEDGE
dc.subjectEXPERIENCE
dc.subjectPROMINENCE
dc.subjectIMPACT
dc.subjectINTERACTIVITY
dc.subjectTELEPRESENCE
dc.subjectComputer Science
dc.titleEffects of Cognitive Load and Game Involvement on Affective Responses in Branded Entertainment
dc.typeArticle
dspace.entity.typePublication
local.import.sourceWOS

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