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Think together, design together, code together: the effect of augmented reality activity designed by children on the computational thinking skills

dc.contributor.authorArslanoglu, Ipek Isik
dc.contributor.authorKert, Serhat Bahadir
dc.contributor.authorTonbuloglu, Ismail
dc.date.accessioned2026-06-27T14:52:53Z
dc.date.issued2024
dc.description.abstractThis study aims to examine the effect of augmented reality-assisted programming education supported by participatory design on the basic and computational thinking skills of preschoolers. In the study, a pretest-posttest single-group semi-experimental design, which is one of the quantitative research methods, was used. The study group of the research consists of 61 students studying in kindergarten in the 2021-2022 academic year. 48% of the students are boys and 52% are girls. The implementation process took nine weeks. In the first part of the research, the CodeLimbel application was developed by conducting a five-week participatory design study with two groups. In the second part of the study, the programming training prepared by the researcher was applied to all groups for four weeks. The Basic Skills Scale, TechCheck scale, and Student Interview Questions developed by the researcher were used as data collection tools. It was found that augmented reality-supported programming education had a statistically significant effect on students' computational thinking and basic skills. It was observed that all of the students who participated or did not participate in the participatory design study were interested and excited about programming education with augmented reality applications.en
dc.description.sponsorshipThe data that support the findings of this study are available from the corresponding author, upon reasonable request.
dc.description.urihttps://doi.org/10.1007/s10639-023-12153-1
dc.identifier.doi10.1007/s10639-023-12153-1
dc.identifier.eissn1573-7608
dc.identifier.endpage8522
dc.identifier.issn1360-2357
dc.identifier.issue7
dc.identifier.startpage8493
dc.identifier.urihttps://hdl.handle.net/20.500.14981/65776
dc.identifier.volume29
dc.identifier.wos001060545900003
dc.language.isoeng
dc.publisherSPRINGER
dc.relation.ispartofEDUCATION AND INFORMATION TECHNOLOGIES
dc.subjectAugmented reality
dc.subjectPreschool coding education
dc.subjectParticipatory design
dc.subjectPEDAGOGICAL CONTENT KNOWLEDGE
dc.subjectDATA SCIENCE-EDUCATION
dc.subjectCURRICULUM
dc.subjectTPACK
dc.subjectPROGRAMS
dc.subjectEducation & Educational Research
dc.titleThink together, design together, code together: the effect of augmented reality activity designed by children on the computational thinking skills
dc.typeArticle
dspace.entity.typePublication
local.import.sourceWOS

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