Yayın:
Online/Hybrid Course Design for Programming Languages in Engineering Education

dc.contributor.authorUvet, Huseyin
dc.contributor.authorUgras, Tuba
dc.contributor.authorQuaicoe, James Sunney
dc.contributor.authorOgunyemi, Abiodun Afolayan
dc.contributor.authorBauters, Merja
dc.contributor.authorJecheva, Veselina
dc.contributor.authorToshkov, Angel
dc.contributor.authorAdorno, Dominique Persano
dc.contributor.authorPeri, Daniele
dc.contributor.authorOrtakci, Yasin
dc.contributor.authorOzacar, Kasim
dc.contributor.authorAtasoy, Ferhat
dc.contributor.authorKocijancic, Slavko
dc.contributor.authorRihtarsic, David
dc.contributor.authorCerar, Spela
dc.date.accessioned2026-06-27T14:50:59Z
dc.date.issued2023
dc.description.abstractIn this study, we aim to propose a useful course design framework for undergraduate programming languages in hybrid learning environments. Hybrid learning environments are a means of delivering instructional content in that online educational materials and opportunities for interaction were combined with traditional classroom methods. We followed the Kemp Instructional Design Model to design the course. First, we defined the instructional problems. Second, we worked on the learning styles and needs of both students and teachers by utilizing questionnaires. We also analysed the existing course plans from five European countries. According to the course plan analysis, we have identified weekly topics, learning objectives, and related pedagogical approaches. Third, based on the data from the questionnaires and the course plan analysis, we made content analysis to determine the instructional objectives. Then, we sequenced the content, determined the instructional strategies, and designed the messages, by utilizing the content analysis. As a result of these steps, we developed a Course Plan Template. The template has features especially in terms of instructional strategy issues which are closely related to student-based learning approach such as feedback, gamification, and flipping the classroom. It is expected to be an effective course design for undergraduate programming languages in hybrid learning environments.en
dc.description.sponsorshipErasmus+ Programme of the European Union [2020-1-TR01-KA226-HE-098258]
dc.description.urihttps://doi.org/10.1007/978-3-031-29800-4_33
dc.identifier.doi10.1007/978-3-031-29800-4_33
dc.identifier.eissn1865-0937
dc.identifier.endpage445
dc.identifier.isbn978-3-031-29799-1; 978-3-031-29800-4
dc.identifier.issn1865-0929
dc.identifier.startpage433
dc.identifier.urihttps://hdl.handle.net/20.500.14981/65519
dc.identifier.volume1779
dc.identifier.wos001604133700033
dc.language.isoeng
dc.publisherSPRINGER INTERNATIONAL PUBLISHING AG
dc.relation.conference4th International Conference on Higher Education Learning Methodologies and Technologies Online-HELMeTO
dc.relation.ispartofHIGHER EDUCATION LEARNING METHODOLOGIES AND TECHNOLOGIES ONLINE, HELMETO 2022
dc.subjectHybrid Learning
dc.subjectProgramming Languages
dc.subjectCourse Design
dc.subjectGAMIFICATION
dc.subjectComputer Science
dc.subjectEducation & Educational Research
dc.titleOnline/Hybrid Course Design for Programming Languages in Engineering Education
dc.typeProceedings Paper
dspace.entity.typePublication
local.import.sourceWOS

Dosyalar

Koleksiyonlar