Yayın:
Breaking the rules in interactive media design education

dc.contributor.authorOzcan, Oguzhan
dc.contributor.authorYantac, Asim Evren
dc.contributor.authorO'Neil, Mary Lou
dc.date.accessioned2026-06-27T13:08:29Z
dc.date.issued2009
dc.description.abstractIn today's interactive media design it is difficult for a designer to create aesthetic innovations and to break free from ordinariness. The most important factor limiting interactive media design aesthetics is that education seems to be more focused on following traditional rules of interaction design rather than innovative approaches. These rules limit creativity and often relegate design students to producing ordinary interface solutions. This is especially burdensome for us as teachers. In order to address this problem, we developed an education model inspired by Lars von Trier's film Five Obstructions. We call this model 'breaking the rules'. In the 'breaking the rules' approach students produce, within a range of probabilities, design problem solutions in cases of total or partial visual/auditory/tactile obstructions. The most important outputs of the model are (1) to make design student think/look outside of the ordinary, (2) to produce unusual solutions, (3) to maximise design solutions with sound.en
dc.description.urihttps://doi.org/10.1080/14626260902868129
dc.identifier.doi10.1080/14626260902868129
dc.identifier.eissn1744-3806
dc.identifier.endpage124
dc.identifier.issn1462-6268
dc.identifier.issue1-2
dc.identifier.startpage115
dc.identifier.urihttps://hdl.handle.net/20.500.14981/50303
dc.identifier.volume20
dc.identifier.wos000266023400007
dc.language.isoeng
dc.publisherROUTLEDGE JOURNALS, TAYLOR & FRANCIS LTD
dc.relation.ispartofDIGITAL CREATIVITY
dc.subjectinteractive media
dc.subjectdesign education
dc.subjectcreativity
dc.subjectbreaking rules
dc.subjectinnovation
dc.subjectArt
dc.titleBreaking the rules in interactive media design education
dc.typeArticle
dspace.entity.typePublication
local.import.sourceWOS

Dosyalar

Koleksiyonlar