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Autonomous Car Racing in Simulation Environment Using Deep Reinforcement Learning

dc.contributor.authorGuckiran, Kivanc
dc.contributor.authorBolat, Bulent
dc.date.accessioned2026-06-27T14:20:04Z
dc.date.issued2019
dc.description.abstractSelf-Driving Cars are, currently a hot topic throughout the globe thanks to the advancements in Deep Learning techniques on computer vision problems. Since driving simulations are fairly important before real life autonomous implementations, there are multiple driving-racing simulations for testing purposes. The Open Racing Car Simulation (TORCS) is a highly portable open source car racing-self-driving-simulation. While it can be used as a game in which human players compete with scripted agents, TORCS provides observation and action API to develop an artificial intelligence agent. This study explores near-optimal Deep Reinforcement Learning agents for TORCS environment using Soft Actor-Critic and Rainbow DQN algorithms, exploration and generalization techniques.en
dc.description.sponsorshipITU [BLG604E]
dc.description.urihttps://doi.org/10.1109/asyu48272.2019.8946332
dc.identifier.doi10.1109/asyu48272.2019.8946332
dc.identifier.endpage334
dc.identifier.isbn978-1-7281-2868-9
dc.identifier.startpage329
dc.identifier.urihttps://hdl.handle.net/20.500.14981/59381
dc.identifier.wos000631252400061
dc.language.isoeng
dc.publisherIEEE
dc.relation.conferenceInnovations in Intelligent Systems and Applications Conference (ASYU)
dc.relation.ispartof2019 INNOVATIONS IN INTELLIGENT SYSTEMS AND APPLICATIONS CONFERENCE (ASYU)
dc.subjectDeep Reinforcement Learning
dc.subjectTORCS
dc.subjectSelf-Driving Car
dc.subjectComputer Science
dc.titleAutonomous Car Racing in Simulation Environment Using Deep Reinforcement Learning
dc.typeProceedings Paper
dspace.entity.typePublication
local.import.sourceWOS

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