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More than a game: how gamification fosters fun, engagement and performance in the hospitality workplace

dc.contributor.authorSesliokuyucu, Osman Seraceddin
dc.contributor.authorTuna, Pelin
dc.contributor.authorAydin, Ekrem
dc.contributor.authorHazarhun, Eda
dc.contributor.authorSayar, Gokcen
dc.date.accessioned2026-06-27T15:33:10Z
dc.date.issued2026
dc.description.abstractPurposeThis study investigates how gamification strategies in hospitality organizations influence employee engagement, workplace fun, involvement and job performance. By adopting a dual-theoretical lens - self-determination theory (SDT) and the job demands-resources (JD-R) model - the study aims to explain the motivational and organizational mechanisms underlying gamification's impact.Design/methodology/approachA concurrent mixed-method design was employed, integrating qualitative interviews with hospitality professionals and quantitative survey data from frontline employees. Thematic analysis was used to extract qualitative insights, while quantitative data were examined using descriptive and inferential statistics.FindingsGamification was found to enhance employee engagement and performance by addressing psychological needs (SDT) and acting as a workplace resource (JD-R). Workplace fun and involvement emerged as critical mediators, linking gamified activities to increased intrinsic motivation and organizational commitment.Practical implicationsThe results provide hospitality managers with actionable strategies to design gamification frameworks that are perceived as fair, development-oriented, and socially enriching, ultimately leading to sustained employee engagement and performance.Originality/valueThis study contributes to the hospitality literature by offering an integrative theoretical explanation for gamification's effects, bridging individual psychological needs with structural workplace dynamics through a mixed-method lens.en
dc.description.urihttps://doi.org/10.1108/jhti-09-2025-1040
dc.identifier.doi10.1108/jhti-09-2025-1040
dc.identifier.eissn2514-9806
dc.identifier.issn2514-9792
dc.identifier.urihttps://hdl.handle.net/20.500.14981/71855
dc.identifier.wos001710961100001
dc.language.isoeng
dc.publisherEMERALD GROUP PUBLISHING LTD
dc.relation.ispartofJOURNAL OF HOSPITALITY AND TOURISM INSIGHTS
dc.subjectGamification
dc.subjectEmployee engagement
dc.subjectWorkplace fun
dc.subjectEmployee involvement
dc.subjectJob performance
dc.subjectSelf-determination theory
dc.subjectJD-R model
dc.subjectHospitality industry
dc.subjectMixed-methods research
dc.subjectMODELING PLS-SEM
dc.subjectWORK ENGAGEMENT
dc.subjectJOB DEMANDS
dc.subjectRESOURCES
dc.subjectBURNOUT
dc.subjectIMPACT
dc.subjectSATISFACTION
dc.subjectINVOLVEMENT
dc.subjectTURNOVER
dc.subjectSocial Sciences - Other Topics
dc.titleMore than a game: how gamification fosters fun, engagement and performance in the hospitality workplace
dc.typeArticle; Early Access
dspace.entity.typePublication
local.import.sourceWOS

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